Uncovering interaction patterns in mobile outdoor gaming

Daniel Orellana, Monica Wachowicz, Natalia Andrienko, Gennady Andrienko

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

23 Citas (Scopus)

Resumen

Significant advances in recreation planning have been achieved thanks to the mobile technology and the ubiquitous computation. Today it is possible to know the realtime position of a group of individuals participating in an outdoor game, and to obtain a large amount of data about their movements. However, most analyses have focused on individual movements based on trajectories. In this paper we present a novel form of conceptualising and analysing human movement, based on a metaphor we have called "movement as interaction" which conceives movement as a result of interaction between individuals, collectives and the environment. The implementation of the proposed approach has enabled us to uncover interaction patterns in a group of children participating in an outdoor game based on mobile technology. The first results demonstrate the feasibility of our approach to detect game interactions.

Idioma originalInglés
Título de la publicación alojadaProceedings of the International Conference on Advanced Geographic Information Systems and Web Services, GEOWS 2009
Páginas177-182
Número de páginas6
DOI
EstadoPublicada - 2009
EventoInternational Conference on Advanced Geographic Information Systems and Web Services, GEOWS 2009 - Cancun, México
Duración: 1 feb. 20097 feb. 2009

Serie de la publicación

NombreProceedings of the International Conference on Advanced Geographic Information Systems and Web Services, GEOWS 2009

Conferencia

ConferenciaInternational Conference on Advanced Geographic Information Systems and Web Services, GEOWS 2009
País/TerritorioMéxico
CiudadCancun
Período1/02/097/02/09

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