Proyectos por año
Resumen
Serious Games (SG) are designed to teach, train, or promote behavior change while entertaining players. They are increasingly popular because they provide significant health benefits, while improving the cognitive functions. Similarly, to other software tools, these solutions need to assess their quality, to be later improved. However, there are not contributions that allow the quality evaluation specifically related to the usability and portability characteristics. Therefore, this paper presents, first, an evaluation method aligned to the ISO/IEC 25040 standard, its activities, and artifacts which will be used for the serious game's quality evaluation. This method's name is Serious Game Quality Assessment Method (SG-QUAM). Second, it provides a usability and portability model aligned to the ISO/IEC 25010 standard and oriented to this specific domain (i.e., serious digital games), and lastly, the quality in use while players are using the application. Moreover, 16 software engineers evaluated the solution through an experiment; the results showed good insights oriented to improve the contributions and concluded that SG-QUAM is perceived as easy to use, useful and that could be used in the future.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health |
| Editores | Nuno Dias, Hock Chuan Lim, Nuno Rodrigues, Joao Vilaca, Shafiz Affendi Mohd Yusof, Eva Oliveira, Duarte Duque |
| Editorial | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (versión digital) | 9781665426497 |
| DOI | |
| Estado | Publicada - 4 ago. 2021 |
| Evento | 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 - Dubai, Emiratos Árabes Unidos Duración: 4 ago. 2021 → 6 ago. 2021 |
Serie de la publicación
| Nombre | SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health |
|---|
Conferencia
| Conferencia | 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 |
|---|---|
| País/Territorio | Emiratos Árabes Unidos |
| Ciudad | Dubai |
| Período | 4/08/21 → 6/08/21 |
Huella
Profundice en los temas de investigación de 'Towards the Evaluation of the Usability and Portability of Serious Games'. En conjunto forman una huella única.Proyectos
- 2 Terminado
-
Integración De Nuevas Tecnologías Para El Diseño De Soluciones Cognitivas En Ambientes De Vida Asistida Para Adultos Mayores: Evaluación De Áreas De Atención Y Memoria
Cedillo Orellana, I. P. (Director), Bermeo Arpi, A. E. (Investigador), Ortiz Segarra, J. I. (Investigador), Pesantez Cabrera, P. G. (Investigador), Prado Cabrera, K. D. (Personal De Apoyo I+D) & Valdez Solis, W. F. (Personal De Apoyo I+D)
2/01/20 → 31/12/20
Proyecto: Investigación
-
Fog Computing Aplicado A Monitoreo De Dispositivos Usados En Ambientes De Vida Asistidos (Ambient Assisted Living); Caso De Estudio: Plataforma Para El Adulto Mayor.
Cedillo Orellana, I. P. (Director), Campos Argudo, K. P. (Investigador), Granda Juca, M. F. (Investigador), Ortiz Segarra, J. I. (Investigador), Parra Gonzalez, L. O. (Investigador), Acosta-Urigüen, M. I. (Investigador Asociado), Erazo Garzon, L. X. (Investigador Asociado), Orellana Cordero, M. P. (Investigador Asociado), Bermeo Arpi, A. E. (Personal Tecnico Asimilado), Arias Ochoa, J. H. (Ayudante De Investigacion) & Arteaga Garcia, E. J. (Ayudante De Investigacion)
3/09/18 → 2/09/20
Proyecto: Investigación