TY - GEN
T1 - Towards the Evaluation of the Usability and Portability of Serious Games
AU - Arevalo, Moises
AU - Romero, Vanessa
AU - Sanchez-Zhunio, Cristina
AU - Prado-Cabrera, Daniela
AU - Cedillo, Priscila
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/8/4
Y1 - 2021/8/4
N2 - Serious Games (SG) are designed to teach, train, or promote behavior change while entertaining players. They are increasingly popular because they provide significant health benefits, while improving the cognitive functions. Similarly, to other software tools, these solutions need to assess their quality, to be later improved. However, there are not contributions that allow the quality evaluation specifically related to the usability and portability characteristics. Therefore, this paper presents, first, an evaluation method aligned to the ISO/IEC 25040 standard, its activities, and artifacts which will be used for the serious game's quality evaluation. This method's name is Serious Game Quality Assessment Method (SG-QUAM). Second, it provides a usability and portability model aligned to the ISO/IEC 25010 standard and oriented to this specific domain (i.e., serious digital games), and lastly, the quality in use while players are using the application. Moreover, 16 software engineers evaluated the solution through an experiment; the results showed good insights oriented to improve the contributions and concluded that SG-QUAM is perceived as easy to use, useful and that could be used in the future.
AB - Serious Games (SG) are designed to teach, train, or promote behavior change while entertaining players. They are increasingly popular because they provide significant health benefits, while improving the cognitive functions. Similarly, to other software tools, these solutions need to assess their quality, to be later improved. However, there are not contributions that allow the quality evaluation specifically related to the usability and portability characteristics. Therefore, this paper presents, first, an evaluation method aligned to the ISO/IEC 25040 standard, its activities, and artifacts which will be used for the serious game's quality evaluation. This method's name is Serious Game Quality Assessment Method (SG-QUAM). Second, it provides a usability and portability model aligned to the ISO/IEC 25010 standard and oriented to this specific domain (i.e., serious digital games), and lastly, the quality in use while players are using the application. Moreover, 16 software engineers evaluated the solution through an experiment; the results showed good insights oriented to improve the contributions and concluded that SG-QUAM is perceived as easy to use, useful and that could be used in the future.
KW - evaluation method
KW - portability
KW - quality model
KW - Serious games
KW - usability
UR - http://institucionales.us.es/pajarodebenin/index.php/pajarodebenin/article/view/58
U2 - 10.1109/SEGAH52098.2021.9551903
DO - 10.1109/SEGAH52098.2021.9551903
M3 - Contribución a la conferencia
AN - SCOPUS:85117422195
T3 - SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
BT - SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
A2 - Dias, Nuno
A2 - Lim, Hock Chuan
A2 - Rodrigues, Nuno
A2 - Vilaca, Joao
A2 - Yusof, Shafiz Affendi Mohd
A2 - Oliveira, Eva
A2 - Duque, Duarte
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021
Y2 - 4 August 2021 through 6 August 2021
ER -