Proyectos por año
Resumen
The loss of cognitive and motor functions in humans increases with age, and the aging population is expected to continue growing significantly in the following years. In this context, serious games have become a tool that supports health professionals in mitigating age-related cognitive problems. Additionally, the accessibility provided by those tools is a determinant factor when users need to adapt themselves to a particular technology. Therefore, this paper presents an accessibility model and an evaluation method useful for assessing how accessible serious games are to older adults, based on the Games Accessibility Guidelines (GAG) proposed by the International Game Developers Association and the ISO/IEC 25040. In order to validate and ensure the feasibility of this study, each activity of the proposed method has been applied to a real game that was created for improving certain cognitive functions (i.e., A Clockwork Brain suite of serious games).
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020 |
| Editores | Nuno Rodrigues, Richard Smith, Nuno Dias, Joao L. Vilaca, Karim Qayumi, Eva Oliveira, Duarte Duque |
| Editorial | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (versión digital) | 9781728190426 |
| DOI | |
| Estado | Publicada - ago. 2020 |
| Evento | 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 - Vancouver, Canadá Duración: 12 ago. 2020 → 14 ago. 2020 |
Serie de la publicación
| Nombre | 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020 |
|---|
Conferencia
| Conferencia | 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 |
|---|---|
| País/Territorio | Canadá |
| Ciudad | Vancouver |
| Período | 12/08/20 → 14/08/20 |
Huella
Profundice en los temas de investigación de 'Towards an evaluation method of how accessible serious games are to older adults'. En conjunto forman una huella única.Proyectos
- 2 Terminado
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Integración De Nuevas Tecnologías Para El Diseño De Soluciones Cognitivas En Ambientes De Vida Asistida Para Adultos Mayores: Evaluación De Áreas De Atención Y Memoria
Cedillo Orellana, I. P. (Director), Bermeo Arpi, A. E. (Investigador), Ortiz Segarra, J. I. (Investigador), Pesantez Cabrera, P. G. (Investigador), Prado Cabrera, K. D. (Personal De Apoyo I+D) & Valdez Solis, W. F. (Personal De Apoyo I+D)
2/01/20 → 31/12/20
Proyecto: Investigación
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Diseño De Arquitecturas Y Modelos De Interacción Para Ambientes De Vida Asistida Orientados A Adultos Mayores. Caso De Estudio: Ambientes Lúdicos Y Sociales.
Cedillo Orellana, I. P. (Director), Pesantez Cabrera, P. G. (Investigador), Bermeo Arpi, A. E. (Tecnico de Investigacion), Prado Cabrera, K. D. (Tecnico de Investigacion), Valdez Solis, W. F. (Tecnico de Investigacion) & Cajamarca Morquecho, M. G. (Investigador Asociado)
9/09/19 → 8/09/21
Proyecto: Investigación