TY - GEN
T1 - Towards an E-learning Platform Based on Interactive Visual Elements
AU - Vega, Francisco
AU - Medina, José
AU - Saquicela, Víctor
AU - Espinoza, Mauricio
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - The traditional approach of e-learning platforms based on learning management systems has allowed education to be accessible to a broader group of people; however, their pedagogical model based on promoting a transmissive approach has caused learning outcomes do not achieve the success of their traditional counterpart. There is a disconnection between what happens in the physical classroom and what happens when students take an online class. The experience usually goes from interactive to static.In this work, we propose the design of an interactive e-learning platform that makes use of dynamic media such as videos, to improve the interactive experience of students. To this end, the main limitations of current systems are studied and different solutions are proposed to mitigate the problems. The main contributions of this work are, first, to establish a set of challenges that interactive e-learning platforms should support, and second, the description of the necessary processes to implement the platform.
AB - The traditional approach of e-learning platforms based on learning management systems has allowed education to be accessible to a broader group of people; however, their pedagogical model based on promoting a transmissive approach has caused learning outcomes do not achieve the success of their traditional counterpart. There is a disconnection between what happens in the physical classroom and what happens when students take an online class. The experience usually goes from interactive to static.In this work, we propose the design of an interactive e-learning platform that makes use of dynamic media such as videos, to improve the interactive experience of students. To this end, the main limitations of current systems are studied and different solutions are proposed to mitigate the problems. The main contributions of this work are, first, to establish a set of challenges that interactive e-learning platforms should support, and second, the description of the necessary processes to implement the platform.
KW - classroom innovation
KW - ICT for meaningful learning
KW - interactive e-learning
UR - https://www.scopus.com/pages/publications/85065724957
U2 - 10.1109/SCCC.2018.8705246
DO - 10.1109/SCCC.2018.8705246
M3 - Contribución a la conferencia
AN - SCOPUS:85065724957
T3 - Proceedings - International Conference of the Chilean Computer Science Society, SCCC
BT - 2018 37th International Conference of the Chilean Computer Science Society, SCCC 2018
PB - IEEE Computer Society
T2 - 37th International Conference of the Chilean Computer Science Society, SCCC 2018
Y2 - 5 November 2018 through 9 November 2018
ER -