TY - JOUR
T1 - The Impact of Gamification on Engagement in an EFL Classroom
T2 - A Case Study at Universidad De Cuenca, Ecuador
AU - Orellana Mora, Susana Ximena
AU - Arevalo Chuquin, Miguel Angel
N1 - Publisher Copyright:
© 2026 – Published by Teaching English Language and Literature Society of Iran.
PY - 2026/1/1
Y1 - 2026/1/1
N2 - Numerosos estudios demuestran que la gamificación en la educación es una herramienta sumamente eficaz para potenciar el compromiso y la motivación al aprender un nuevo idioma. El éxito de este método radica en cinco pilares fundamentales: el compromiso emocional e intrínseco que genera experiencias gratificantes basadas en el entusiasmo; la interacción social que promueve el aprendizaje enriquecedor entre compañeros; el esfuerzo cognitivo que eleva la concentración; la competitividad impulsada por recompensas externas; y la motivación instrumental que enfoca la atención del alumno directamente hacia el cumplimiento de objetivos específicos.
AB - Numerosos estudios demuestran que la gamificación en la educación es una herramienta sumamente eficaz para potenciar el compromiso y la motivación al aprender un nuevo idioma. El éxito de este método radica en cinco pilares fundamentales: el compromiso emocional e intrínseco que genera experiencias gratificantes basadas en el entusiasmo; la interacción social que promueve el aprendizaje enriquecedor entre compañeros; el esfuerzo cognitivo que eleva la concentración; la competitividad impulsada por recompensas externas; y la motivación instrumental que enfoca la atención del alumno directamente hacia el cumplimiento de objetivos específicos.
KW - educación
KW - tefl
KW - tecnología
KW - gamificación
KW - EFL
KW - Engagement
KW - Gamification
KW - Motivation
UR - https://www.scopus.com/pages/publications/105039059047
U2 - Using gamification in education is a strong method to boost student engagement and motivation when learning a new language and it has been proven by many different studies. This research identifies five key factors that its success. The emotional and intrinsic engagement emphasizes the role of positive emotions, enthusiasm, and intrinsic motivation in fostering a rewarding classroom experience. Social Interaction and Educational Value highlights how gamification promotes peer interaction and is perceived as an enriching educational strategy. Cognitive engagement focuses on the mental effort and concentration required during gamified activities. The competitiveness and extrinsic motivation factor address the motivational impact of competition and external rewards. Lastly, instrumental motivation and attention underline the heightened attention and goal-oriented interest elicited by gamification, primarily through the anticipation of achieving
DO - Using gamification in education is a strong method to boost student engagement and motivation when learning a new language and it has been proven by many different studies. This research identifies five key factors that its success. The emotional and intrinsic engagement emphasizes the role of positive emotions, enthusiasm, and intrinsic motivation in fostering a rewarding classroom experience. Social Interaction and Educational Value highlights how gamification promotes peer interaction and is perceived as an enriching educational strategy. Cognitive engagement focuses on the mental effort and concentration required during gamified activities. The competitiveness and extrinsic motivation factor address the motivational impact of competition and external rewards. Lastly, instrumental motivation and attention underline the heightened attention and goal-oriented interest elicited by gamification, primarily through the anticipation of achieving
M3 - Artículo
SN - 2538-547X
VL - 20
SP - 37
EP - 71
JO - Journal of Teaching English Language
JF - Journal of Teaching English Language
IS - 1
M1 - V.20 N.1
ER -