QuizTV: A game for interactive digital television. development considerations using the ginga-NCL middleware

Xavier Garnica-Bautista, Xavier Maita-Tepan, Magali Mejia-Pesantez, Lissete Munoz-Guillen

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

This paper presents the process of analysis, design and implementation of a game for Interactive Digital Television (iDTV), using the Ginga middleware with NCL and Lua as programming languages. It also describes the game's functionality, its architecture and the methodology used for its development. In addition, it defines the necessary tools for the game's implementation, the considerations and limitations found especially in the design of graphical interfaces and the development as such of the application. As a final result, a visually attractive and interactive game was obtained, which makes use of a return channel to connect to a server and a database.

Idioma originalInglés
Título de la publicación alojadaProceedings - 3rd International Conference on Information Systems and Computer Science, INCISCOS 2018
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas246-253
Número de páginas8
ISBN (versión digital)9781538676127
DOI
EstadoPublicada - 5 dic. 2018
Evento3rd International Conference on Information Systems and Computer Science, INCISCOS 2018 - Quito, Ecuador
Duración: 14 nov. 201816 nov. 2018

Serie de la publicación

NombreProceedings - 3rd International Conference on Information Systems and Computer Science, INCISCOS 2018
Volumen2018-December

Conferencia

Conferencia3rd International Conference on Information Systems and Computer Science, INCISCOS 2018
País/TerritorioEcuador
CiudadQuito
Período14/11/1816/11/18

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