TY - JOUR
T1 - Enhancing L2 Young Learners’ Speaking Skill through Content- Based Games
AU - Juca Castro, Cristina Alexandra
AU - Orellana Mora, Susana Ximena
PY - 2020
Y1 - 2020
N2 - This research project was focused on answering the following questions: (1) To what degree does the use of content-based games inside the English class help sixth-grade students from Unidad Educativa Particular “Rosa de Jesús Cordero” (Catalinas) to enhance their L2 speaking skills? (2) Which subskill would have the greatest impact by developing oral communication in an L2 class content? There were sixty-eight students as participants, who were divided into two groups of thirty-four students each at the beginning of the school year. The students of each group did not have a homogenous English level. Content-based games learning strategy was applied inside the classroom to encourage the students to
improve their L2 speaking skills. A pre-test and post-test were applied to the treatment and the control group to measure the participants’ speaking skills before and after the intervention. Additionally, ten games were planned and applied based on the curriculum content. The quantitative approach was developed in this research. Findings revealed that the use of content-based games learning strategies had a significant impact on the students on the subskill message for the treatment group.
AB - This research project was focused on answering the following questions: (1) To what degree does the use of content-based games inside the English class help sixth-grade students from Unidad Educativa Particular “Rosa de Jesús Cordero” (Catalinas) to enhance their L2 speaking skills? (2) Which subskill would have the greatest impact by developing oral communication in an L2 class content? There were sixty-eight students as participants, who were divided into two groups of thirty-four students each at the beginning of the school year. The students of each group did not have a homogenous English level. Content-based games learning strategy was applied inside the classroom to encourage the students to
improve their L2 speaking skills. A pre-test and post-test were applied to the treatment and the control group to measure the participants’ speaking skills before and after the intervention. Additionally, ten games were planned and applied based on the curriculum content. The quantitative approach was developed in this research. Findings revealed that the use of content-based games learning strategies had a significant impact on the students on the subskill message for the treatment group.
KW - Enfoque cuantitativo; Juegos basados en contenido; Destreza de expresión oral; Subdestreza
KW - Enfoque cuantitativo; Juegos basados en contenido; Destreza de expresión oral; Subdestreza
UR - https://publicaciones.ucuenca.edu.ec/ojs/index.php/pucara/issue/view/230
M3 - Artículo
SN - 2661-6912
JO - Revista de Humanidades PUCARA
JF - Revista de Humanidades PUCARA
ER -