Enhancing L2 Young Learners’ Speaking Skill through Content- Based Games

Cristina Alexandra Juca Castro, Susana Ximena Orellana Mora

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

This research project was focused on answering the following questions: (1) To what degree does the use of content-based games inside the English class help sixth-grade students from Unidad Educativa Particular “Rosa de Jesús Cordero” (Catalinas) to enhance their L2 speaking skills? (2) Which subskill would have the greatest impact by developing oral communication in an L2 class content? There were sixty-eight students as participants, who were divided into two groups of thirty-four students each at the beginning of the school year. The students of each group did not have a homogenous English level. Content-based games learning strategy was applied inside the classroom to encourage the students to improve their L2 speaking skills. A pre-test and post-test were applied to the treatment and the control group to measure the participants’ speaking skills before and after the intervention. Additionally, ten games were planned and applied based on the curriculum content. The quantitative approach was developed in this research. Findings revealed that the use of content-based games learning strategies had a significant impact on the students on the subskill message for the treatment group.
Idioma originalEspañol
PublicaciónRevista de Humanidades PUCARA
EstadoPublicada - 2020
Publicado de forma externa

Palabras clave

  • Enfoque cuantitativo; Juegos basados en contenido; Destreza de expresión oral; Subdestreza

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