Building an Escape Room to Raise Awareness of Bullying and Cyberbullying

Janio Jadán-Guerrero, Marcos Chacón-Castro, Lourdes Illescas, José Chacón

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

Aggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status, ethnicity, sex, socioeconomic status, health, disability, religious beliefs, pregnancy, among others). In the face-to-face mode, the aggressors could be identified and in some way the conflicts were mediated by teachers or authorities of the institution. However, since education changed to a virtual modality caused by the global coronavirus pandemic, new forms of aggressive behavior have emerged with cyberbullying. In this new scenario teachers, parents and law enforcement should take an active role in raising awareness about bullying and cyberbullying. The main objective of this paper is to describe a proposal based on gamification strategy to prevent and raise awareness of aggressive behaviors among students in a virtual environment. The study focuses on three objectives: a) to study the use of visual methods based on microlearning and the techniques to engage students; b) to identify game scenarios and strategies to design an interactive Escape Room; and c) to evaluate the design and content with three experts in psychology. The results indicate that the Escape Room is a different alternative to understand the problems derived from Bullying and cyberbullying. In the future, we are planning to carry out an intervention with students from Ecuador and Colombia to evaluate the impact.

Idioma originalInglés
Título de la publicación alojadaHCI International 2022 – Late Breaking Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Proceedings
EditoresConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas646-653
Número de páginas8
ISBN (versión impresa)9783031196782
DOI
EstadoPublicada - 2022
Evento24th International Conference on Human-Computer Interaction, HCII 2022 - Virtual, Online
Duración: 26 jun. 20221 jul. 2022

Serie de la publicación

NombreCommunications in Computer and Information Science
Volumen1654 CCIS
ISSN (versión impresa)1865-0929
ISSN (versión digital)1865-0937

Conferencia

Conferencia24th International Conference on Human-Computer Interaction, HCII 2022
CiudadVirtual, Online
Período26/06/221/07/22

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