TY - GEN
T1 - Augmented Reality as an Educational Resource Applied to the Teaching of Pre-Columbian Cultures Settled in the Pumapungo Archaeological Park
AU - Espinoza Méndez, Edgar Marcelo
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - The objective of the project focuses on the use of Augmented Reality and free software applied to a playful, puzzle-like game that serves as didactic support in the teaching and diffusion of archaeological patrimony in museums. For the study case, we choose The Pumapungo Museum and The Archaeological Park located in the city of Cuenca, Ecuador, which have an important archaeological and patrimony reserve and are also located on one of the most important Inkas settlements in the country. According to its statistics, around 164,000 thousand tourists visit it annually, and 14.64% of them are children; therefore, based on these data, the defined audience of users for the study were primary school children between 6 and 8 years of age. As a pedagogical methodology, the learning theories in education were used, by Seymour Papert (Constructivism) and John Dewey (Learning by doing), tools that have improved the learning process through exploration and experience. Likewise, we worked with formal and non-formal learning schemes that allow improving the interaction of children with the museum environments, reinforcing the knowledge from the guided visits. The results show that the use of Augmented Reality in the learning process arouses the interest and curiosity of children in a given topic because it allows them to get involved in real time in historical contexts and therefore learn about the material and intangible heritage or patrimony of their country. The research and development of the project was carried out in 2015, so the technological and bibliographic references correspond to that date.
AB - The objective of the project focuses on the use of Augmented Reality and free software applied to a playful, puzzle-like game that serves as didactic support in the teaching and diffusion of archaeological patrimony in museums. For the study case, we choose The Pumapungo Museum and The Archaeological Park located in the city of Cuenca, Ecuador, which have an important archaeological and patrimony reserve and are also located on one of the most important Inkas settlements in the country. According to its statistics, around 164,000 thousand tourists visit it annually, and 14.64% of them are children; therefore, based on these data, the defined audience of users for the study were primary school children between 6 and 8 years of age. As a pedagogical methodology, the learning theories in education were used, by Seymour Papert (Constructivism) and John Dewey (Learning by doing), tools that have improved the learning process through exploration and experience. Likewise, we worked with formal and non-formal learning schemes that allow improving the interaction of children with the museum environments, reinforcing the knowledge from the guided visits. The results show that the use of Augmented Reality in the learning process arouses the interest and curiosity of children in a given topic because it allows them to get involved in real time in historical contexts and therefore learn about the material and intangible heritage or patrimony of their country. The research and development of the project was carried out in 2015, so the technological and bibliographic references correspond to that date.
KW - Augmented Reality
KW - Constructionism
KW - Free software
KW - Game
KW - Learning by doing
KW - Museum
KW - Pedagogy
UR - https://www.scopus.com/pages/publications/85097217755
U2 - 10.1007/978-3-030-60703-6_46
DO - 10.1007/978-3-030-60703-6_46
M3 - Contribución a la conferencia
AN - SCOPUS:85097217755
SN - 9783030607029
T3 - Communications in Computer and Information Science
SP - 359
EP - 366
BT - HCI International 2020 – Late Breaking Posters - 22nd International Conference, HCII 2020, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
PB - Springer Science and Business Media Deutschland GmbH
T2 - 22nd International Conference on Human-Computer Interaction, HCI International 2020
Y2 - 19 July 2020 through 24 July 2020
ER -