Proyectos por año
Resumen
Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the end-user (older adult).
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | ICT4AWE 2021 - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health |
| Editores | Maurice Mulvenna, Martina Ziefle, Leszek Maciaszek, Leszek Maciaszek |
| Editorial | Science and Technology Publications, Lda |
| Páginas | 46-56 |
| Número de páginas | 11 |
| ISBN (versión digital) | 9789897585067 |
| Estado | Publicada - 2021 |
| Evento | 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021 - Virtual, Online Duración: 24 abr. 2021 → 26 abr. 2021 |
Serie de la publicación
| Nombre | International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings |
|---|---|
| Volumen | 2021-April |
| ISSN (versión digital) | 2184-4984 |
Conferencia
| Conferencia | 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021 |
|---|---|
| Ciudad | Virtual, Online |
| Período | 24/04/21 → 26/04/21 |
Huella
Profundice en los temas de investigación de 'ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training'. En conjunto forman una huella única.Proyectos
- 2 Terminado
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Integración De Nuevas Tecnologías Para El Diseño De Soluciones Cognitivas En Ambientes De Vida Asistida Para Adultos Mayores: Evaluación De Áreas De Atención Y Memoria
Cedillo Orellana, I. P. (Director), Bermeo Arpi, A. E. (Investigador), Ortiz Segarra, J. I. (Investigador), Pesantez Cabrera, P. G. (Investigador), Prado Cabrera, K. D. (Personal De Apoyo I+D) & Valdez Solis, W. F. (Personal De Apoyo I+D)
2/01/20 → 31/12/20
Proyecto: Investigación
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Fog Computing Aplicado A Monitoreo De Dispositivos Usados En Ambientes De Vida Asistidos (Ambient Assisted Living); Caso De Estudio: Plataforma Para El Adulto Mayor.
Cedillo Orellana, I. P. (Director), Campos Argudo, K. P. (Investigador), Granda Juca, M. F. (Investigador), Ortiz Segarra, J. I. (Investigador), Parra Gonzalez, L. O. (Investigador), Acosta-Urigüen, M. I. (Investigador Asociado), Erazo Garzon, L. X. (Investigador Asociado), Orellana Cordero, M. P. (Investigador Asociado), Bermeo Arpi, A. E. (Personal Tecnico Asimilado), Arias Ochoa, J. H. (Ayudante De Investigacion) & Arteaga Garcia, E. J. (Ayudante De Investigacion)
3/09/18 → 2/09/20
Proyecto: Investigación