TY - GEN
T1 - A Methodology to Develop Extended Reality Applications for Exhibition Spaces in Museums
AU - Agudo, Dayana
AU - Paredes, Christian Barreto
AU - Parra, Otto
AU - Granda, Maria Fernanda
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Web 2.0 brought the development of social networks and new elements of interaction that were incorporated into Web sites and devices that supported them. In the field of museums, the emergence of Web 2.0 and Museum 2.0 has made it possible to improve access to information regarding art collections. Due to the COVID-19 pandemic, museums have opted for the introduction of technology permitting virtual access to their collections. However, many applications were developed using traditional development process without considering a methodology dedicated to extended reality applications. This paper describes a methodology for the implementation of extended reality applications to exhibition spaces in museums. Using a quasi-experiment, we evaluate the data collection stage of the proposed methodology to develop an extended reality application to visit exhibition spaces in a museum. Results show that the proposed methodology helps to the software engineers/designers in the development process of extended reality applications.
AB - Web 2.0 brought the development of social networks and new elements of interaction that were incorporated into Web sites and devices that supported them. In the field of museums, the emergence of Web 2.0 and Museum 2.0 has made it possible to improve access to information regarding art collections. Due to the COVID-19 pandemic, museums have opted for the introduction of technology permitting virtual access to their collections. However, many applications were developed using traditional development process without considering a methodology dedicated to extended reality applications. This paper describes a methodology for the implementation of extended reality applications to exhibition spaces in museums. Using a quasi-experiment, we evaluate the data collection stage of the proposed methodology to develop an extended reality application to visit exhibition spaces in a museum. Results show that the proposed methodology helps to the software engineers/designers in the development process of extended reality applications.
KW - exhibition spaces
KW - extended reality application
KW - software development process
UR - https://www.scopus.com/pages/publications/85135376146
U2 - 10.1109/ICAT54566.2022.9811205
DO - 10.1109/ICAT54566.2022.9811205
M3 - Contribución a la conferencia
AN - SCOPUS:85135376146
T3 - 2022 28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 - Proceedings
BT - 2022 28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 28th International Conference on Information, Communication and Automation Technologies, ICAT 2022
Y2 - 16 June 2022 through 18 June 2022
ER -