TY - GEN
T1 - A Method to Build Serious Games for Older Adults ADE2
T2 - 29th International Conference on Information Systems Development, ISD 2021
AU - Cedillo, Priscila
AU - Sánchez-Zhunio, Cristina
AU - Arteaga, Emily
AU - Arias, Jefferson
AU - Orellana, Marcos
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Over the years, people decrease their ability to remember certain events, which is more evident in older adults. Therefore, cognitive health professionals use tools and methods to train and assess attention and memory; among those solutions are found serious games. These games are intended to teach, while the player has fun. These games’ demand an important amount of Human–Computer Interaction (HCI) characteristics, which are not formally included during their development. A previous contribution, presented a first approach of a method to build serious games, named ADE2. In those studies, we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process, where the ADE2 method has been evaluated by 22 software engineers, who evaluated it by using the Method Evaluation Model (MEM). The results show that the ADE2 method can be successfully adopted by the software engineering community, and the actions performed, by following each step of the method, can be reached effectively and efficiently.
AB - Over the years, people decrease their ability to remember certain events, which is more evident in older adults. Therefore, cognitive health professionals use tools and methods to train and assess attention and memory; among those solutions are found serious games. These games are intended to teach, while the player has fun. These games’ demand an important amount of Human–Computer Interaction (HCI) characteristics, which are not formally included during their development. A previous contribution, presented a first approach of a method to build serious games, named ADE2. In those studies, we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process, where the ADE2 method has been evaluated by 22 software engineers, who evaluated it by using the Method Evaluation Model (MEM). The results show that the ADE2 method can be successfully adopted by the software engineering community, and the actions performed, by following each step of the method, can be reached effectively and efficiently.
KW - Evaluation
KW - Human–computer interaction
KW - Older adults
KW - Serious games
UR - https://www.scopus.com/pages/publications/85128716668
U2 - 10.1007/978-3-030-95354-6_2
DO - 10.1007/978-3-030-95354-6_2
M3 - Contribución a la conferencia
AN - SCOPUS:85128716668
SN - 9783030953539
T3 - Lecture Notes in Information Systems and Organisation
SP - 19
EP - 35
BT - Advances in Information Systems Development - Crossing Boundaries Between Development and Operations in Information Systems
A2 - Insfran, Emilio
A2 - González, Fernando
A2 - Abrahão, Silvia
A2 - Fernández, Marta
A2 - Barry, Chris
A2 - Lang, Michael
A2 - Linger, Henry
A2 - Schneider, Christoph
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 8 September 2021 through 10 September 2021
ER -