Abstract
Serious Games (SG) are designed to teach, train, or promote behavior change while entertaining players. They are increasingly popular because they provide significant health benefits, while improving the cognitive functions. Similarly, to other software tools, these solutions need to assess their quality, to be later improved. However, there are not contributions that allow the quality evaluation specifically related to the usability and portability characteristics. Therefore, this paper presents, first, an evaluation method aligned to the ISO/IEC 25040 standard, its activities, and artifacts which will be used for the serious game's quality evaluation. This method's name is Serious Game Quality Assessment Method (SG-QUAM). Second, it provides a usability and portability model aligned to the ISO/IEC 25010 standard and oriented to this specific domain (i.e., serious digital games), and lastly, the quality in use while players are using the application. Moreover, 16 software engineers evaluated the solution through an experiment; the results showed good insights oriented to improve the contributions and concluded that SG-QUAM is perceived as easy to use, useful and that could be used in the future.
| Original language | English |
|---|---|
| Title of host publication | SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health |
| Editors | Nuno Dias, Hock Chuan Lim, Nuno Rodrigues, Joao Vilaca, Shafiz Affendi Mohd Yusof, Eva Oliveira, Duarte Duque |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9781665426497 |
| DOIs | |
| State | Published - 4 Aug 2021 |
| Event | 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 - Dubai, United Arab Emirates Duration: 4 Aug 2021 → 6 Aug 2021 |
Publication series
| Name | SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health |
|---|
Conference
| Conference | 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 |
|---|---|
| Country/Territory | United Arab Emirates |
| City | Dubai |
| Period | 4/08/21 → 6/08/21 |
Keywords
- evaluation method
- portability
- quality model
- Serious games
- usability
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Dive into the research topics of 'Towards the Evaluation of the Usability and Portability of Serious Games'. Together they form a unique fingerprint.Projects
- 2 Finished
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Integration of new technologies for the design of cognitive solutions in assisted life environments for older adults: evaluation of care and memory areas
Cedillo Orellana, I. P. (Director), Bermeo Arpi, A. E. (Researcher), Ortiz Segarra, J. I. (Researcher), Pesantez Cabrera, P. G. (Researcher), Prado Cabrera, K. D. (Support Personnel I+D) & Valdez Solis, W. F. (Support Personnel I+D)
2/01/20 → 31/03/21
Project: Research
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FOG Computing applied to monitoring devices used in assisted life environments (Environment Living); Study case: platform for the elderly.
Cedillo Orellana, I. P. (Director), Campos Argudo, K. P. (Researcher), Granda Juca, M. F. (Researcher), Ortiz Segarra, J. I. (Researcher), Parra Gonzalez, L. O. (Researcher), Acosta-Urigüen, M. I. (Research Associate), Erazo Garzon, L. X. (Research Associate), Orellana Cordero, M. P. (Research Associate), Bermeo Arpi, A. E. (Assimilated Technical Staff), Arias Ochoa, J. H. (Research Assistant) & Arteaga Garcia, E. J. (Research Assistant)
3/09/18 → 28/02/21
Project: Research
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