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Towards an evaluation method of how accessible serious games are to older adults

  • Paola Pesantez-Cabrera
  • , Maria Ines Acosta
  • , Veronica Jimbo
  • , Pablo Sinchi
  • , Priscila Cedillo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

The loss of cognitive and motor functions in humans increases with age, and the aging population is expected to continue growing significantly in the following years. In this context, serious games have become a tool that supports health professionals in mitigating age-related cognitive problems. Additionally, the accessibility provided by those tools is a determinant factor when users need to adapt themselves to a particular technology. Therefore, this paper presents an accessibility model and an evaluation method useful for assessing how accessible serious games are to older adults, based on the Games Accessibility Guidelines (GAG) proposed by the International Game Developers Association and the ISO/IEC 25040. In order to validate and ensure the feasibility of this study, each activity of the proposed method has been applied to a real game that was created for improving certain cognitive functions (i.e., A Clockwork Brain suite of serious games).

Original languageEnglish
Title of host publication2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020
EditorsNuno Rodrigues, Richard Smith, Nuno Dias, Joao L. Vilaca, Karim Qayumi, Eva Oliveira, Duarte Duque
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728190426
DOIs
StatePublished - Aug 2020
Event8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 - Vancouver, Canada
Duration: 12 Aug 202014 Aug 2020

Publication series

Name2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020

Conference

Conference8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020
Country/TerritoryCanada
CityVancouver
Period12/08/2014/08/20

Keywords

  • Accessibility
  • Evaluation
  • Older Adults
  • Serious Games

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