Abstract
The loss of cognitive and motor functions in humans increases with age, and the aging population is expected to continue growing significantly in the following years. In this context, serious games have become a tool that supports health professionals in mitigating age-related cognitive problems. Additionally, the accessibility provided by those tools is a determinant factor when users need to adapt themselves to a particular technology. Therefore, this paper presents an accessibility model and an evaluation method useful for assessing how accessible serious games are to older adults, based on the Games Accessibility Guidelines (GAG) proposed by the International Game Developers Association and the ISO/IEC 25040. In order to validate and ensure the feasibility of this study, each activity of the proposed method has been applied to a real game that was created for improving certain cognitive functions (i.e., A Clockwork Brain suite of serious games).
| Original language | English |
|---|---|
| Title of host publication | 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020 |
| Editors | Nuno Rodrigues, Richard Smith, Nuno Dias, Joao L. Vilaca, Karim Qayumi, Eva Oliveira, Duarte Duque |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9781728190426 |
| DOIs | |
| State | Published - Aug 2020 |
| Event | 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 - Vancouver, Canada Duration: 12 Aug 2020 → 14 Aug 2020 |
Publication series
| Name | 2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020 |
|---|
Conference
| Conference | 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 |
|---|---|
| Country/Territory | Canada |
| City | Vancouver |
| Period | 12/08/20 → 14/08/20 |
Keywords
- Accessibility
- Evaluation
- Older Adults
- Serious Games
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Dive into the research topics of 'Towards an evaluation method of how accessible serious games are to older adults'. Together they form a unique fingerprint.Projects
- 2 Finished
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Integration of new technologies for the design of cognitive solutions in assisted life environments for older adults: evaluation of care and memory areas
Cedillo Orellana, I. P. (Director), Bermeo Arpi, A. E. (Researcher), Ortiz Segarra, J. I. (Researcher), Pesantez Cabrera, P. G. (Researcher), Prado Cabrera, K. D. (Support Personnel I+D) & Valdez Solis, W. F. (Support Personnel I+D)
2/01/20 → 31/03/21
Project: Research
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Design of architectures and interaction models for assisted life environments oriented to older adults. Study case: recreational and social environments.
Cedillo Orellana, I. P. (Director), Pesantez Cabrera, P. G. (Researcher), Bermeo Arpi, A. E. (Research Technician), Prado Cabrera, K. D. (Research Technician), Valdez Solis, W. F. (Research Technician) & Cajamarca Morquecho, M. G. (Research Associate)
9/09/19 → 30/04/22
Project: Research
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