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The Impact of Gamification on Engagement in an EFL Classroom: A Case Study at Universidad De Cuenca, Ecuador

Research output: Contribution to journalArticlepeer-review

Abstract

Using gamification in education is a strong method to boost student engagement and motivation when learning a new language and it has been proven by many different studies. This research identifies five key factors that its success. The emotional and intrinsic engagement emphasizes the role of positive emotions, enthusiasm, and intrinsic motivation in fostering a rewarding classroom experience. Social Interaction and Educational Value highlights how gamification promotes peer interaction and is perceived as an enriching educational strategy. Cognitive engagement focuses on the mental effort and concentration required during gamified activities. The competitiveness and extrinsic motivation factor address the motivational impact of competition and external rewards. Lastly, instrumental motivation and attention underline the heightened attention and goal-oriented interest elicited by gamification, primarily through the anticipation of achieving specific outcomes. The results highlight the solid foundation for creating interactive educational opportunities.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • EFL
  • Engagement
  • Gamification
  • Motivation

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