Abstract
This research project was focused on answering the following questions: (1) To what degree does the use of content-based games inside the English class help sixth-grade students from Unidad Educativa Particular “Rosa de Jesús Cordero” (Catalinas) to enhance their L2 speaking skills? (2) Which subskill would have the greatest impact by developing oral communication in an L2 class content? There were sixty-eight students as participants, who were divided into two groups of thirty-four students each at the beginning of the school year. The students of each group did not have a homogenous English level. Content-based games learning strategy was applied inside the classroom to encourage the students to
improve their L2 speaking skills. A pre-test and post-test were applied to the treatment and the control group to measure the participants’ speaking skills before and after the intervention. Additionally, ten games were planned and applied based on the curriculum content. The quantitative approach was developed in this research. Findings revealed that the use of content-based games learning strategies had a significant impact on the students on the subskill message for the treatment group.
| Original language | Spanish |
|---|---|
| Journal | Revista de Humanidades PUCARA |
| State | Published - 2020 |
| Externally published | Yes |
Keywords
- Enfoque cuantitativo; Juegos basados en contenido; Destreza de expresión oral; Subdestreza
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