Data Mining Techniques for Analysing Data Extracted from Serious Games: A Systematic Literature Review

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Serious games are applications that pursue, on the one hand, the users' entertainment and, on the other hand, look to promote their learning, cognitive stimulation, among reaching other objectives. Moreover, data generated from those games (e.g., demographic information, gaming precision, user efficiency) provide insights helpful in improving certain aspects such as the attention and memory of the gamers. Therefore, applying data mining techniques over those data allows obtaining multiple patterns to improve the game interface, identify preferences, discover, predict, train, and stimulate the users' cognitive situation, among other aspects, to reach the games' objectives. Unfortunately, although several solutions have been addressed about this topic, no secondary studies have been found to condensate research that uses data mining to extract patterns from serious games. Thus, this paper presents a Systematic Literature Review (SLR) to extract such evidence from studies reported between 2001 and 2021. Besides, this SLR aims to answer research questions involving serious games solutions that train the cognitive functions of their users and data mining techniques associated with data gathered from those games.

Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2022
EditorsMartina Ziefle, Maurice Mulvenna, Leszek Maciaszek, Leszek Maciaszek
PublisherScience and Technology Publications, Lda
Pages220-227
Number of pages8
ISBN (Electronic)9789897585661
DOIs
StatePublished - 2022
Event8th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2022 - Virtual, Online
Duration: 23 Apr 202225 Apr 2022

Publication series

NameInternational Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings
ISSN (Electronic)2184-4984

Conference

Conference8th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2022
CityVirtual, Online
Period23/04/2225/04/22

Keywords

  • Data Mining
  • Serious Games
  • Systematic Review

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