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Abstract

This article presents a high level overview of the current challenges that Interactive Digital Television involves due to the changes in user's behaviour under the current TV watching experience. We present a short review of multiple works found in the literature which have addressed specific issues that arise on converting an only-watching setting onto an interactive experience. Moreover, we have envisioned a system architecture that evidence how second screen accompanying devices, such as mobile phones or tablets, can be used to facilitate the interactivity process from the technical and operative viewpoints. In particular, this architecture supports innovative interactive applications for automatic ad recognition utilizing a second screen device as a friendly user interface.

Original languageEnglish
Title of host publication2017 IEEE 2nd Ecuador Technical Chapters Meeting, ETCM 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-6
Number of pages6
ISBN (Electronic)9781538638941
DOIs
StatePublished - 4 Jan 2018
Event2nd IEEE Ecuador Technical Chapters Meeting, ETCM 2017 - Salinas, Ecuador
Duration: 16 Oct 201720 Oct 2017

Publication series

Name2017 IEEE 2nd Ecuador Technical Chapters Meeting, ETCM 2017
Volume2017-January

Conference

Conference2nd IEEE Ecuador Technical Chapters Meeting, ETCM 2017
Country/TerritoryEcuador
CitySalinas
Period16/10/1720/10/17

Keywords

  • Android
  • Ginga Middleware
  • ISDB-Tb
  • Interactive Digital Television
  • Kinect
  • Second screen
  • WhatsApp
  • mobile device
  • remote control

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