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ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training

  • Priscila Cedillo
  • , Jefferson Arias
  • , Emily Arteaga
  • , Cristina Sánchez-Zhunio
  • , Daniela Prado-Cabrera

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the end-user (older adult).

Original languageEnglish
Title of host publicationICT4AWE 2021 - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health
EditorsMaurice Mulvenna, Martina Ziefle, Leszek Maciaszek, Leszek Maciaszek
PublisherScience and Technology Publications, Lda
Pages46-56
Number of pages11
ISBN (Electronic)9789897585067
StatePublished - 2021
Event7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021 - Virtual, Online
Duration: 24 Apr 202126 Apr 2021

Publication series

NameInternational Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings
Volume2021-April
ISSN (Electronic)2184-4984

Conference

Conference7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021
CityVirtual, Online
Period24/04/2126/04/21

Keywords

  • Attention
  • Health Care
  • Human-Computer Interaction
  • Memory
  • Older Adults
  • Serious Games
  • Software Engineering
  • User Experience

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