Abstract
Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the end-user (older adult).
| Original language | English |
|---|---|
| Title of host publication | ICT4AWE 2021 - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health |
| Editors | Maurice Mulvenna, Martina Ziefle, Leszek Maciaszek, Leszek Maciaszek |
| Publisher | Science and Technology Publications, Lda |
| Pages | 46-56 |
| Number of pages | 11 |
| ISBN (Electronic) | 9789897585067 |
| State | Published - 2021 |
| Event | 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021 - Virtual, Online Duration: 24 Apr 2021 → 26 Apr 2021 |
Publication series
| Name | International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings |
|---|---|
| Volume | 2021-April |
| ISSN (Electronic) | 2184-4984 |
Conference
| Conference | 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021 |
|---|---|
| City | Virtual, Online |
| Period | 24/04/21 → 26/04/21 |
Keywords
- Attention
- Health Care
- Human-Computer Interaction
- Memory
- Older Adults
- Serious Games
- Software Engineering
- User Experience
Fingerprint
Dive into the research topics of 'ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training'. Together they form a unique fingerprint.Projects
- 2 Finished
-
Integration of new technologies for the design of cognitive solutions in assisted life environments for older adults: evaluation of care and memory areas
Cedillo Orellana, I. P. (Director), Bermeo Arpi, A. E. (Researcher), Ortiz Segarra, J. I. (Researcher), Pesantez Cabrera, P. G. (Researcher), Prado Cabrera, K. D. (Support Personnel I+D) & Valdez Solis, W. F. (Support Personnel I+D)
2/01/20 → 31/03/21
Project: Research
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FOG Computing applied to monitoring devices used in assisted life environments (Environment Living); Study case: platform for the elderly.
Cedillo Orellana, I. P. (Director), Campos Argudo, K. P. (Researcher), Granda Juca, M. F. (Researcher), Ortiz Segarra, J. I. (Researcher), Parra Gonzalez, L. O. (Researcher), Acosta-Urigüen, M. I. (Research Associate), Erazo Garzon, L. X. (Research Associate), Orellana Cordero, M. P. (Research Associate), Bermeo Arpi, A. E. (Assimilated Technical Staff), Arias Ochoa, J. H. (Research Assistant) & Arteaga Garcia, E. J. (Research Assistant)
3/09/18 → 28/02/21
Project: Research
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