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A Methodology to Develop Extended Reality Applications for Exhibition Spaces in Museums

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Web 2.0 brought the development of social networks and new elements of interaction that were incorporated into Web sites and devices that supported them. In the field of museums, the emergence of Web 2.0 and Museum 2.0 has made it possible to improve access to information regarding art collections. Due to the COVID-19 pandemic, museums have opted for the introduction of technology permitting virtual access to their collections. However, many applications were developed using traditional development process without considering a methodology dedicated to extended reality applications. This paper describes a methodology for the implementation of extended reality applications to exhibition spaces in museums. Using a quasi-experiment, we evaluate the data collection stage of the proposed methodology to develop an extended reality application to visit exhibition spaces in a museum. Results show that the proposed methodology helps to the software engineers/designers in the development process of extended reality applications.

Original languageEnglish
Title of host publication2022 28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665466929
DOIs
StatePublished - 2022
Event28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 - Sarajevo, Bosnia and Herzegovina
Duration: 16 Jun 202218 Jun 2022

Publication series

Name2022 28th International Conference on Information, Communication and Automation Technologies, ICAT 2022 - Proceedings

Conference

Conference28th International Conference on Information, Communication and Automation Technologies, ICAT 2022
Country/TerritoryBosnia and Herzegovina
CitySarajevo
Period16/06/2218/06/22

Keywords

  • exhibition spaces
  • extended reality application
  • software development process

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